Yummy Tower is a casual mobile game mainly aimed at a young audience, where the objective is to stack and balance cute food items to build a tower and complete each level’s goal.
UI/UX creation (part of the project in collaboration with Inês Ribeiro), story design/gameplay, graphic design, and character design.
Creation of a personal brand and its application on various everyday products and objects. Project created in Adobe Illustrator and Adobe Photoshop.
Based on the project “the Creative Pain” by Tyler Pate.
Magazine created with Laura Caria, exploring the relationship between design and music, a connection not always obvious to the public but vital to both industries.
In the digital age, the visual aspect of music has evolved, gaining more territory and a permanent presence.
Examples of this symbiotic relationship include merchandising, posters, album covers, music videos, and even fashion design inspired by music.
Creation of a character based on a snail.
Various projects created for the Concept Art I and II courses, each based on different briefs: Physical Space (overall space, black and white detail, color), Kaiju, Helmets (past, present, and future), Vehicle.
the pamphlet created in partnership with the “Agrupamento de Centros de Saúde de Lisboa Central” (Lisbon Health Centres).
The goal was to redesign existing materials and develop new communication tools for use in health centers.
A scabies pamphlet was created with child-friendly illustrations, as the disease mainly affects children. the document was designed to be easy to read including illustrations to enhance accessibility and comprehension.
Pamphlet based on the ideals of Relational Design as defined by Andrew Blauvelt.
Identity created in collaboration with Laura Caria and Maria Oliveira for Porto Santo Island, aiming to unify the various logos used on the island.
The goal was to attract visitors to the island throughout the year, countering the seasonality typical of Porto Santo tourism by highlighting the diverse offerings available.
The initial idea was inspired by the windmills of Porto Santo, later evolving so that each part would represent a different aspect of the island.
Packaging design for hair masks.